Ah, Super Earth. Our home. Arrowhead has truly given us a gift with this game. The endless hours I spent playing Helldivers 1 with my husband and friends are unforgettable, but Helldivers 2 has now secured a special place in my heart. I have already maxed out all the ship enhancements and unlocked everything from every Warbond released.
During some rounds I’ve started speculating and brewing new scenarios with my friends regarding this game. So many ‘what ifs’ have come up, and I figured—why not share them with you?
What type of planet or biome are we missing? Which one would they throw at us next? When will we get another Warbond? Will we finally get more ship enhancements? I will expand on my thoughts below, and keep an open mind because some of my predictions may be far-fetched!

Biomes:
I believe that there should be a new biome that has a surface that is either 60% or 70% water. Yes – H2O! I know that water is something that most video games portray as a natural killer if we try to dip our toes in too deep, but please hear me out.
Some areas could have thin ice, forcing Helldivers to either sprint across quickly or risk falling into the icy abyss—a tragic but honorable sacrifice for democracy.
There could be ice-based islands spawned across the map. Of course, there should be a certain balance: some islands made of actual land, while others are frozen water or even icebergs! Imagine this biome’s possibilities: new enemies, making existing weapons more useful, and even new equipment! I’ll dive into these one by one.

I think we need a saw integrated on our shotguns -for close-combat purposes. Credit: GamesRadar
Enemies:
Do we want new enemies? Yes! But what type?
Aquatic Nightmares
How about creatures that use the water to their advantage? One possibility: flying fish-like swarms (think of the “crickets” or Hunters) that leap from the water in coordinated attacks—like flying piranhas with a grudge. Another terrifying variant? An evolved shark species that learned to walk on land, sporting webbed feet and maybe even tiny, T-rex-like arms. The idea of a land-shark sprinting after you mid-mission is both hilarious and horrifying.
Fish-Men Hybrids
For medium-sized enemies, I envision fish-men hybrids with humanoid torsos and octopus-like tentacle legs, making them slippery and unpredictable. To add an extra challenge, some could have electric properties, inspired by jellyfish or eels—imagine a melee unit that shocks you on contact! And to make things even more chaotic, squid-based enemies could hurl ink grenades, temporarily obscuring vision. Because nothing screams democracy like fighting blind.
Weapon-wise, these aquatic horrors could wield harpoons, tridents, and even bows and arrows, making them feel like an alien navy ready to drag us to the depths.

Boss-Level Beasts
Every faction has its towering, nightmare-inducing bosses. So what would the oceanic horrors bring?
At first, I considered a kraken, but the Bugs already have a tentacled terror—the Impaler. Instead, I came up with something far more sinister… An Anglerfish Deception Unit.
We all rush for samples, especially those rare Super Uranium caches. But what if… some of them were traps? Picture an anglerfish-like horror lurking in space, dangling a glowing, fake sample as bait—like the Alien Bulbs Terminids leave behind or the Corpse Worm samples. The moment an unsuspecting Helldiver reaches for it? Snap! Instant regret. (Yes, I might have been a little too evil-happy when thinking this one up.)
The Big-Big Boss: The Titanic Isopod
If there’s one thing deep-sea creatures have in common, it’s looking absolutely terrifying. So for the top-tier boss, I propose a colossal, isopod-like monster—a fusion of Kabuto from Pokémon, a roly-poly bug, and nightmare fuel.
Weak points?
- The back of its neck, requiring height (jump-packs would finally get their moment to shine!).
- Its soft, armored belly, making grenades and mines especially effective.

Environmental Conditions:
For this aquatic world, I propose the following natural disasters. The first one would be high tide. This event would function similarly to meteor showers, with a brief warning giving players a few seconds to reach higher ground. This would also make jump packs and other mobility-based equipment more crucial for survival.
My second suggestion is pure, chaotic Helldivers energy: a type of Sharknado. Yes, Sharknado! Imagine something akin to the fire tornadoes but with enemies being flung around inside these waterspouts. The creatures could be some sort of sharks, aggressive flying fish, or even a mix of random enemies caught in the whirlwind. The sheer unpredictability of what could come flying at you would be peak Helldivers madness.
Tsunamis will require Helldivers to hit the dirt and brace themselves, much like earthquakes—because when in doubt, go prone! Similar to how quakes allow players to crawl forward while they occur, tsunamis could be survivable as long as players stay low. The idea is that the weight of Helldivers’ suits will keep them from being completely swept away.
And, of course, whirlpools are a must. Running across water? Jet-skiing to freedom? Don’t get too comfortable—these swirling death traps will keep you on your toes! They could appear randomly (with a warning before they form) or be placed in fixed, randomly generated spots on the map. The risk factor would add a thrilling layer to navigation.

Use of Previous Weapons and Stratagems:
Arc Tech (“zappy” guns) would be essential on this type of planet, finally giving even more reason to bring the fantastic taser. Tase-’em all—friend or foe—we would all understand. Currently, we only have two Arc Tech weapons, and that’s just not enough. We need more options! Sure, there are three arc-based stratagems, but only the Tesla Tower really deals a significant amount of damage. Expanding this weapon category would bring much-needed variety.
Jump packs would finally have a vital role in this biome—not just for dodging enemies but for staying dry! If ice mechanics are introduced, where frozen surfaces can crack and break, jump packs would be even more crucial. A possible rework could allow players to control fuel usage by holding the jump button, similar to Valkyrie’s flight bar in Apex Legends.
Another great addition would be an ice grenade pistol, similar to the GP-31 Grenade Pistol, but designed to generate ice surfaces. This could be a game-changer in an aquatic biome, letting players create floating ice platforms to cross otherwise impassable waters. Imagine hopping from one icy spot to another, avoiding drowning because—as of now—Helldivers can’t swim.

Grenades:
The number of times I’ve heard my friends and randoms sigh and complain about the effort my buddy Morty (AKA EMS Mortar Sentry) is putting in… I get it, it sucks if you get caught in the blast zone, but listen—Morty is doing the best it can, okay?
Now, imagine if we could carry grenades that could take over Morty’s job, helping fine-tune the aim (or miss horribly, as usual). How amazing would electric grenades be? Or better yet, a grenade-like retractable spear—throw it, have it spike into the ground, and watch it zap everything around it like a mini Tesla Tower. That would be chef’s kiss perfection.
Another solid addition? Ice grenades. They’d make perfect sense on this new water-based planet. Toss one into the water, watch it explode, and suddenly—boom—floating ice platform! These would work the same way as the GP-31 Ice Grenade Pistol I mentioned earlier. Picture an ice version of a lily pad, giving us a way to hop from one side to another without drowning. Since Helldivers still can’t swim, we’ll need all the help we can get.

Objectives:
With a new biome, we need new objectives. In some maps, islands spawn close to the corners, with the rest of the area being open sea—so how do we cross? Enter the ice-nuke. A ship drops it down, it makes an impact, and suddenly, we’ve got an ice surface large enough to traverse. Simple, effective, and very on-brand for democracy.
Of course, standard objectives should still apply—missions like Retrieve Valuable Data, Conduct Geological Survey, and Nuke Nursery would make sense for studying this new species and biome. But new terrain means new challenges, and an ice-nuke seems like a solid solution for movement.

New Equipment:
What do we need to survive? Floating boots. Okay, not the most creative name, but hear me out. These would be a backpack option that lets you walk and run on water. The tradeoff? You move slower while using them. Practical, but balanced.
The next one is a must: a jet ski. We finally got the FRV (the car), so why not expand our space transportation options? Instead of forcing us to choose between a jump-pack or water-walking boots, just give us a liquid-friendly ride. Problem solved.

Ship Enhancements:
Last but not least, let’s talk ship modules—upgrades that could further assist us in spreading managed democracy. Here are a few ideas:
- Aquatic Resistance – You don’t slow down as much when walking in water.
- Jump-Pack Second Air – Increases the jump-pack’s energy bar by 20%.
- Twinkle Toes (a nod to Toph and Aang) – You’re 20% lighter, making it less likely to break or crack ice beneath you.
- Fast Ball – Because democracy shouldn’t wait—throw grenades 10% faster!
- Wider Ice Range – Ice-based grenades, weapons, and turrets gain a 10% wider area of effect.

Space is vast and unforgiving, but it feels a little safer knowing that countless Helldiver compatriots stand ready to fight for a just cause. Automatons, Bugs, even the long-forgotten Illuminates—none have been able to stop us. And yet, I can’t shake the feeling that these aren’t the only threats lurking in the void. No. Something else is out there, waiting for the right moment to strike.
That’s why I wrote this post—not just to speculate, but to warn humanity of what may be in store for our future.
Let us continue to fight, not just for ourselves, but for our shared survival. No force in the galaxy will bring us down. We are strong. We are relentless. And as long as we draw breath, we will never stop.
For Super Earth and Democracy!
If you have any predictions or ideas about what the developers might have in store for us, drop them in the comments! I’m always excited to imagine the chaos Arrowhead could be cooking up next. See you in the next post! 🙂