What do you get when you mix coffee shop vibes, dark magic, and a lineup of Disney’s most iconic villains? Apparently, a part-time job. In “Disney Villains: Cursed Café,” you’re not just taking orders—you’re brewing potions, dodging curses, and learning that even evil masterminds need a place to vent over tea. Here’s what I thought after stirring up trouble behind the counter…

Right from the start, I appreciated how they introduced the main character’s point of view (aka you). It felt surprisingly relatable—just someone looking for a new job, asking themselves the usual questions and hoping for a little direction in life.
That search leads you to the café… and to your first brush with magic. The transition from the ordinary world into this enchanted café setting is actually quite smooth and believable. Well, as believable as a cozy little coffee shop, suddenly turning into a five-star hotspot for Disney villains.
I’ll admit it—I was star-struck immediately. Meeting Ursula first? What an entrance! The game does a great job easing you into your role as a potionista (that’s potion + barista—obviously), and the tutorial makes it feel natural and fun.
The whole concept of villains trying to adapt to the modern world—learning how to use phones, streaming platforms, and social media—is hilarious and clever. It gives the game a playful edge and makes every interaction feel fresh. It’s like a typical bustling café… except instead of a barista crafting caramel lattes, you’re whipping up memory potions and transformation brews.

Potions are made by following the recipes in your trusty potion book—thank the gods it has pictures! Seriously, I would’ve accidentally turned one or two villains into frogs by now if it didn’t.
Luckily, the book is incredibly intuitive. Each recipe shows the ingredients clearly, and you can see everything right there on your shelves. As a visual learner, I loved this. It really made me feel like I was behind the counter, grabbing the ingredients, throwing them into the teapot, and hoping I wasn’t about to serve someone magical disaster. Honestly? It made me understand why Ursula chose the witchy life.
Without spoiling too much, the core loop is serving the villains their requested potions while unraveling their secrets through small investigations in between.
They really nailed each villain’s personality—from their sass to their scars. How their character develops along the way is not only entirely up to you, but also how far into their personal stories you get to unveil.
There are certain parts in a villain’s story where you have to choose which potion you give them. You’ll often have to choose between two versions of the same potion—one helpful, one harmful. The choice can dramatically shift the villain’s story.

Will there actually be a miracle where they have mercy on you and just let you go or will they curse you? This is something you’re gonna have to find out for yourself. As a human and noob potionista, we are given some power here and we need to be careful in how we use it.
The music in the game is nice, and I’m surprised that there’s some voice acting. Sure, it’s not as much as we maybe want, but hearing Yzma’s cackle or Ursula speak to you is quite intense.
The good thing about Disney Villains Cafe is that there’s not only a one-way relationship development, meaning the villains and you. I’m also glad that they worked with the villain’s relationship with their fellow baddies.
So, this is a game I played just on the couch while having the Nintendo Switch 2 chat activated. I would play this while talking to my husband and friend (Jan) as they played some Mario Kart World. I was happily playing, and then I reached the ending. And all I could do was just scream, nooooo!

The ending felt a bit abrupt to me. I collected all of the keys you need to finish the game, but I was not able to unlock the endings for every villain, and that was disappointing. I tried going back, hoping there’d be a Free Play mode so I could keep chatting with the regulars. But no luck. Why, Disney, why?!
I’m hoping they’re gonna release a patch that allows you to go back to your safe file and do this, because otherwise, I’m gonna be feeling a bit bitter for a while. What could help alleviate this would be DLC. I think they’re gonna release DLC to expand the roster of villains. I have a feeling this was just the first wave of the baddies. I’m spitballing, but I think they might do some waves of villains DLC according to a certain time frame (for example, when the movies were released).
I’ll definitely say this: I was missing Doctor Facillier, Oogie Boogie, Mother Gothel, Claude Frollo, Clayton, and Hades. Now imagine if they also released a DLC it’s not human-related. But you know, like having the animal Disney villains like Tamatoa, Scar, Shere Khan, and Lucifer?

Well, tiny rant and hopes aside, I enjoyed playing it quite a lot. It was a game that I played in short bursts or for at least 2 hours in a row. It’s definitely a game I would recommend for anybody who’s already tried something akin to this, like Tavern Talk.
Disney Villains: Cursed Café is cozy, creative, and wickedly charming. While I loved my time behind the potion counter, the abrupt ending and lack of Free Play left me wanting more. Fingers crossed for DLC (bring on Hades and Scar, please!).
I give it a solid 8/10—and recommend it to anyone who loves narrative games with heart, humor, and a touch of hexes.
Have you served tea to the baddies yet? Which villain was your favorite customer? Let us know in the comments!
